This is a demo of one of my learning projects for HLSL. This is a toon shader where my goals where:

  1. Make a simple toon shader with a halftone effect and outlines in the built in render pipeline ✔️
  2. Add options for normal, Metallic, and ramp textures. ✔️
  3. Transition the shader to the Universal Render Pipeline, and enable support for multiple lights. and improve the structure of the code. ✔️
  4. Add Cross hatching shadows animated with noise. (in progress)
  5. Make the inspector of the shader nice and understandable. (in progress)
  6. Make a demo for webgl (in progress)

Controls:

Hold right mouse button to change camera view

Left Control + Scroll wheel to zoom

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